Rallatou, Afroditi (2009) Role playing Games: Virtual or Reality? In: Proceedings of the WebSci'09: Society On-Line, 18-20 March 2009, Athens, Greece. (In Press)
| MS Word (preprint) - Repository staff only 29Kb | ||
| PDF (Poster Artwork) - Requires a PDF viewer such as GSview, Xpdf or Adobe Acrobat Reader 342Kb | |
| PDF (Poster Description) - Requires a PDF viewer such as GSview, Xpdf or Adobe Acrobat Reader 125Kb |
Abstract
Life in Virtual worlds could be seen as something of less importance. Whereas- due to personal estimation-it has the importance that anyone has chosen to give. It is based in the subjectively dimension. It is important to understand the games as laboratory of identity, some places where the character can experiment himself in a safer environment and start over anytime he wants. We will present the bibliography in general for the social and psychological condition of the players and their motivation. We attempt to examine the relationship of avatar with the personality of player and basically the impact of the game in the mental health of the player. To sum up we could consider the virtual environments as a supplementary dimension of reality, where that person could discover himself and get involved into relationships as important as in an off-line life.
| Item Type: | Conference or Workshop Item (Poster) |
|---|---|
| Uncontrolled Keywords: | MMORPGS, Virtual Worlds, cyberpsychology, social psychological development, on-line games |
| Subjects: | Web Science Events > Web Science 2009 |
| ID Code: | 195 |
| Deposited By: | W S R I Administrator |
| Deposited On: | 24 Jan 2009 08:45 |
| Last Modified: | 17 Mar 2009 22:52 |
Repository Staff Only: item control page

