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Strengthening weak ties through on-line gaming

Sudzina, Frantisek and Razmerita, Liana and Kirchner, Kathrin (2011) Strengthening weak ties through on-line gaming. pp. 1-2. In: Proceedings of the ACM WebSci'11, June 14-17 2011, Koblenz, Germany.

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On-line gaming became widespread in the last couple of years. The aim of the research presented in the paper is to figure out to what extent does game playing helps to strengthen weak ties and what additional factors influence this process. The approach is rather exploratory – some factors are grounded in theory, some are new. These factors are age, gender, place of origin, number of their Facebook connections (friends in Facebook terminology), the amount of time they are on Facebook, the amount of time they keep the Facebook site open, the amount of time they play on-line games, and the reasons for starting to play on-line games. Regarding the latter, we chose to focus only on escapist reasons.

Item Type:Conference or Workshop Item (Poster)
Web Science Comments:WebSci Conference 2011
Subjects:WS2 Artificial Intelligence > WS25 Agent-Based Computing
WS9 Sociology > WS91 Social Attitudes
Web Science Events > Web Science 2011
ID Code:481
Deposited By: Lisa Sugiura
Deposited On:07 Jun 2011 16:41
Last Modified:25 Oct 2011 17:07

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