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Is There any Space for Late Night Swordsman in Postwar Vietnam? Online Gaming in Vietnam: Youth Pop Culture, Technological Hero, or Social Threat?

Phothiyarom, Uer-Aree (2011) Is There any Space for Late Night Swordsman in Postwar Vietnam? Online Gaming in Vietnam: Youth Pop Culture, Technological Hero, or Social Threat? pp. 1-4. In: Proceedings of the ACM WebSci'11, June 14-17 2011, Koblenz, Germany.

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Official URL: http://www.websci11.org/fileadmin/websci/Posters/82_paper.pdf

Abstract

In this paper the maturity of Vietnam’s massive multiplayer online role-playing games (MMORPGs) is used as evidence to illustrate the structure contradiction between two objectives of the Vietnamese government: the objective to support local information technology (IT) industry, and the objective to control online gaming. The contradiction in these two objectives shows the paradox in socio-technical developmental trajectory in Vietnam, when the government, on the one hand, is trying to facilitate domestic technological capacity, on the other hand is suppressing one of the most dynamic technology sectors like the MMORPGs.

Item Type:Conference or Workshop Item (Poster)
Web Science Comments:WebSci Conference 2011
Subjects:WS9 Sociology > WS91 Social Attitudes
WS6 Economics
Web Science Events > Web Science 2011
ID Code:538
Deposited By: Lisa Sugiura
Deposited On:07 Jun 2011 16:34
Last Modified:25 Oct 2011 17:12

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