Human and Non-Human Aspects of Governance and Regulation of MMOGs
Kerr, Aphra and De Paoli, Stefano and Keatinge, Max (2011) Human and Non-Human Aspects of Governance and Regulation of MMOGs. pp. 1-23. In: Proceedings of the A DECADE IN INTERNET TIME: OII SYMPOSIUM ON THE DYNAMICS OF THE INTERNET AND SOCIETY, 21 - 24 September 2011, University of Oxford.
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This paper explores aspects of governance in massively multiplayer online games (MMOGs), a subset of the larger games industry. It outlines five technologies of governance commonly used in MMOGs and contrasts and compares how these technologies are used in Eve Online, World of Warcraft and Tibia. Drawing upon contemporary theories of governance and post-panoptic surveillance theories, and building upon previous work on governance in MMOGS , this paper explores the human and non-human aspects of governance in online games and the potential implications of post-panoptic regimes of governance for online experiences more generally.
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